Rules

CBL LEGENDS RULES V3.0

last updated 10/8/2018

GOAL:

CBL LEGENDS GOAL IS TO PROVIDE AN ENVIRONMENT FOR PLAYERS WHO WANT TO PLAY WITH FRIENDS, BROTHERS, AND THEIR KIDS  WHILE MAINTAINING PARITY.

GENERAL RULES:

ROSTER

  1. PLEASE NOTE THESE RULES ARE SUBJECT TO CHANGE AT ANY TIME WITHOUT PRIOR NOTICE AT THE DISCRETION OF THE LEAGUE
  2. GENERALLY ROSTERS SHOULD BE SUBMITTED WITH RATINGS, HOWEVER THE OVERALL ROSTER WILL BE REVIEWED BY CAPTAINS AND EVENTUALLY APPROVED BY COMMISSIONER TO ENSURE PARITY, WE WILL FOCUS MORE ON FAIR TEAM RATHER THAN RATINGS, THE RATINGS WILL BE USED MORE AS A GUIDELINE
  3. ALL PLAYERS NEED TO BE REGISTERED ONLINE WITH CORRECT INFO AND PICS, IF INFO IS INCORRECT OR NO PIC THEN LEAGUE HAS THE RIGHT TO DENY THAT PLAYER FROM PARTICIPATING IN THE LEAGUE UNTIL REGISTRATION PROCESS IS COMPLETE
  4. ALL PLAYERS ON THE ROSTER WILL BE CONFIRMED BY STAT KEEPER DURING THE GAME, STAT KEEPER WILL CONFIRM AGE AND NAME PRIOR TO STEPPING ON THE COURT. THIS WILL BE DONE BY SHOWING YOUR ID TO THE STAT KEEPER , (NO PICS OR PHOTO COPIES WILL BE ACCEPTED) IF FOR ANY REASON THERE IS A MISMATCH BETWEEN AGE OR NAME, THE PLAYER WILL NOT BE ALLOWED TO PLAY THAT DAY OR UNTIL THE ISSUE IS RESOLVED AND YOUR ROSTER IS IN COMPLIANCE WITH LEAGUE RULES. NO EXCEPTIONS. PLEASE REMEMBER TO TELL ALL YOUR PLAYERS TO HAVE THERE ID’S WHEN THEY SHOW UP TO THERE FIRST GAME
  5. IF ANY VOTING IS REQUIRED ON SPECIFIC TOPICS PLEASE SEND PRIVATE MESSAGE TO MYSELF OR FAROOQ
  6. YOU CAN UP TO 8 PLAYERS ON YOUR ROSTER UNLESS APPROVED OTHERWISE BY THE LEAGUE
  7. ROSTERS ARE LOCKED PRIOR TO GAME 1, IF ROSTERS NEED TO BE ADJUSTED AFTER GAME PLEASE SEEK LEAGUE APPROVAL PRIOR TO ADDING PLAYERS
  8. PLAYERS MUST ATTEND 6 OUT OF 12 GAMES  TO QUALIFY FOR PLAYOFFS

PLAYERS

  1. ALL PLAYERS SHOULD BE REGISTERED ONLINE, IF YOU ARE A FREE AGENT YOU CAN LIST YOURSELF UNDER THE ‘FREE AGENTS’ SECTION
  2. WE WILL ALLOW NEW PLAYERS TO COME INTO THE LEAGUE IF THEY MEET LEAGUE CRITERIA BUT THEY WILL BE SCRUTINIZED MORE THAN REGULAR PLAYERS AND IF THEY ARE DEEMED TO BE TOO GOOD THEY WILL BE REMOVED. IF YOU ARE BRINGING IN NEW PLAYERS USE SOUND JUDGEMENT AND ONLY BRING IN AVERAGE  TO BELOW AVERAGE PLAYERS
  3. THE COMMISSIONER AND THE LEAGUE RESERVE THE RIGHTS TO REMOVE ANY PLAYER DEEMED TO GOOD FOR LEGENDS EITHER DURING REGULAR SEASON OR PLAYOFFS. THIS ALLOWS THE LEAGUE TO KEEP PARITY BETWEEN TEAMS
  4. IF A TEAM IS MISSING A PLAYER RATED MORE THAN 1.75 THEN YOU  CAN ONLY PICK UP A PLAYER RATED 1.75 OR BELOW, IF YOU ARE MISSING A PLAYER RATED 1 OR BELOW THEN YOU CAN ONLY PICK UP A SUB RATED 1 OR BELOW. IF THERE IS ANY CONFUSION JUST ASK THE LEAGUE FOR HELP. REMEMBER TO INFORM THE OPPOSING CAPTAIN WHO YOU ARE PICKING UP, JERSEY RULE IS WAIVED AS LONG AS THEY PLAY IN A CBL JERSEY, THE PLAYER MUST BE A REGISTERED, EXISTING PLAYER FROM THE CBL LEGENDS LEAGUE ON AN ACTIVE ROSTER. ONCE THE PLAYOFFS START YOU CAN ONLY BORROW A 1 RATED PLAYER (NOTHING ABOVE A 1, FOR EXAMPLE 1.5 OR 1.75 WILL NOT BE ALLOWED) IF YOU HAVE 4 OR 5 PLAYERS. IF THIS RULE IS NOT FOLLOWED TEAM MAY HAVE TO FORFEIT WIN

GAME RULES

  1. NEED TO HAVE CBL APPROVED (CBL LOGO) IN 3RD  GAME OTHERWISE THERE WILL BE TECHS (UNLESS INDICATED OTHERWISE BY COMMISSIONER)
  2. LAST DAY TO ADD PLAYERS IS GAME 5, AFTER GAME 5 ENDS NO PLAYERS CAN BE ADDED UNLESS INSTRUCTED BY COMMISSIONER
  3. IN ORDER TO MAKE THE GAME MORE BENEFICIAL TO THE PLAYERS WE WILL REQUEST THE REF TO EXPLAIN ALL THE CALLS OR TRY TO EXPLAIN AS MUCH AS POSSIBLE
  4. ARGUING OR YELLING AT THE REF WILL GET YOU A TECH, 2 TECHS AND YOU ARE OUT OF THE GAME. IF FURTHER AGGRESSION, ABUSE, BELITTLING,  OR CURSING IS SHOWN TOWARDS THE REF THEN THE LEAGUE HAS THE RIGHT TO SUSPEND OR REMOVE PLAYER FROM THE LEAGUE WITH NO REFUND
  5. 4 TECHS WILL RESULT IN AUTOMATIC SUSPENSION FOR THE NEXT GAME, EACH TECH AFTER 5 EQUALS A SUSPENSION, REGARDLESS OF REGULAR SEASON OR PLAYOFFS
  6. ALL TIMEOUTS ARE 30 SECONDS, IF THE TEAM IS NOT ON THE FLOOR AFTER 30 SECOND TIMEOUT, THE REFEREE HAS THE RIGHT TO WARN THE TEAM, AFTER THE FIRST WARNING THE REF HAS THE RIGHT TO CALL A TECH RESULTING IN 2 FREE THROWS
  7. CLOCK WILL STOP IN THE LAST 2 MINUTES OF SECOND HALF FOR TECHS
  8. CLOCK WILL STOP IN THE LAST 1 MINUTES OF SECOND HALF
  9. 1 RATED PLAYER MUST BE ON THE COURT AT ALL TIME, NO EXCEPTIONS! IF YOUR 1 RATED PLAYER FOULS OUT AND YOU DON’T HAVE ANOTHER 1 RATED PLAYER YOU MUST PLAY WITH 4 PLAYERS, AN ADDITIONAL 1 RATED PLAYER CAN BE PICKED UP FROM THE SIDELINE IF AVAILABLE IMMEDIATELY WITH JERSEY RULES WAIVED. PLAYERS WHO ARE 1.75 OR BELOW CAN BE CONSIDERED AS 1’S AND CAN PLAY IN THE 1 RATED PLAYER SPOT
  10. 1 RATED PLAYERS ARE ASSIGNED BY THE LEAGUE
  11. 1 RATED PLAYERS CAN BE BORROWED FROM OTHER TEAMS IF NEEDED (JERSEY RULES WILL BE WAIVED BUT NEED CBL JERSEY’S)
  12. IF IT’S DETERMINED THAT 1 RATED PLAYER WASN’T ON THE COURT FOR AN EXTENDED PERIOD OF TIME (DETERIMINED BY STAT KEEPER AND COMMISSIONER) THE GAME WILL BE A FORFEIT
  13. EACH CAPTAIN SHOULD TELL THE OPPOSING CAPTAIN WHO THE 1’s ON THE TEAM ARE PRIOR TO START OF GAME (SUBJECT TO 2 TECHS BASED ON LEAGUES DISCRETION)
  14. WHEN A PLAYER RECEIVES A TECH IT WILL BE CONSIDERED A PERSONAL FOUL
  15. WHEN A PLAYER RECEIVE THE FIRST TECH HE MUST SIT OUT FOR 2 MINUTES
  16. WHEN A PLAYER RECEIVE 4 TECHS DURING A SEASON HE MUST SERVE 1 GAME SUSPENSION
  17. ALL 1 RATED PLAYERS MUST PLAY AT LEAST 12 MINUTES PER GAME. NO EXCEPTIONS. IF IT IS DETERMINED THAT PLAYER DID NOT PLAY 12 MINUTES, THE TEAM MAY HAVE TO TAKE A FORFEIT. THIS WILL BE REVIEWED BY THE LEAGUE AND THEY WILL MAKE A DECISION
  18. IF A GAME IS STOPPED DUE TO LACK OF TIME, IT SHALL BE CONTINUED AT A LATER TIME BASED ON THE 2 CAPTAINS FEEDBACK
  19. IF GAME GOES INTO OVERTIME, THE OVERTIME WILL BE 2 MINUTES WITH 1 TIMEOUT. EACH ADDITIONAL OVERTIME WILL BE 2 MINUTES WITH 1 TIMEOUT.

GYM RULES

  1. ABSOLUTELY NO CURSING!!! AS A MUSLIM LEAGUE WE SHOULD BE ENCOURAGING GOOD BEHAVIOR
  2. DO NOT USE ANY WORDS THAT MAY BE OFFENSIVE TO OTHER PLAYERS RACE, RELIGION, OR GENDER
  3. IF ANYONE IS CAUGHT CURSING OR USING INAPPROPRIATE BEHAVIOR ON THE SIDELINE THE LEAGUE ORGANIZERS MAY ASK THEM TO LEAVE THE GYM
  4. NO FIGHTING! ANY PHYSICAL ALTERCATION WILL RESULT IN SEVERE SUSPENSIONS AND OR BAN. NO REFUND WILL BE HANDED OUT
  5. DO NOT DESTROY OR VANDALIZE GYM PROPERTY WE CAN LOSE OUR PERMITS AND YOU MAY BE ON THE HOOK FOR LEGAL ACTIONS BY THE SCHOOL
  6. CLEAN UP THE GYM AND YOUR SIDE OF THE BENCH PRIOR TO LEAVING THE GYM! IF ITS FOUND YOUR BENCH LEFT A MESS YOU WILL BE HANDED A TECH THE FOLLOWING GAME

TIE BREAKERS

TIES INVOLVING TWO TEAMS

The first criteria in the breaking of ties in the standings shall be head-to-head competition of tied teams.

Each team’s record versus the team occupying the highest position in the final regular season standings, and then continuing down through the standings until one team gains an advantage.

When arriving at another group of tied teams while comparing records, use each team’s record against the collective tied teams as a group (prior to that group’s own tie-breaking procedures), rather than the performance against individual tied teams.  The lone exception to this guideline would be if there are only two tied teams in the group placement and one of the teams won both regular-season games.  In this instance, the tie is deemed broken and comparison of the seed rather than the placement will be utilized.

TIES INVOLVING MORE THAN TWO TEAMS

Results from the collective head-to-head competition during the regular season among the tied teams in a mini round-robin format, ranking the tied teams by winning percentage from highest to lowest will be used to determine the seeds. If during this process two teams remain tied with the same winning percentage, the two-team tie-breaking system is used, starting with head-to-head results.

If during this process more than two teams remain tied with the same winning percentage, a second mini round-robin format is implemented, ranking the remaining tied teams by winning percentage from highest to lowest to determine seeds. If the teams remain tied, then the two-team tie-breaking system is used, starting with head-to-head results.

If more than two teams are still tied, each of the tied team’s record versus the team occupying the highest position in the final regular season standings, and then continuing down through the standings, eliminating tied teams with inferior records until one team gains an advantage.  When arriving at another group of tied teams while comparing records, use each team’s record against the collective tied teams as a group (prior to that group’s own tie-breaking procedure), rather than the performance against individual tied teams.  The lone exception to this guideline would be if there are only two tied teams in the group placement and one of the teams won both regular-season games.

PLAYOFF FORMAT

8 TEAMS FROM EACH DIVISION WILL MAKE PLAYOFFS

JUSTICE LEAGUE

 

AVENGERS
ROUND 1:

1 VS 8

2 VS 7

3 VS 6

4 VS 5

ROUND 2:

1 VS 4

2 VS 3

 

 

ROUND 1:

1 VS 8

2 VS 7

3 VS 6

4 VS 5

ROUND 2:

1 VS 4

2 VS 3

 

 

 

SEMIFINALS:

1 VS 2

 

 

SEMIFINALS:

1 VS 2

 

 

FINALS:

JUSTICE LEAGUE VS. AVENGERS

 

ROTATION/RESTRICTIONS: